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Contributed byMario AlkaDeepReinforce

Ornith-1.5-9B

Performance benchmark · measured on 22.09.2026 09:18

Benchmark-IDrun-20260922-074333-3f7b0e
Timebench 3 - Kombi (Prefill + Generation)Dense9BRuntime: llama.cppQuantisierung: Q8_0
Generation139,16tok/s
Prefill3.595,54tok/s
Time to First Token2.796,00ms
Total duration84,58s
Concurrency5parallel
Ranking in the field
704of 1272 systems

Performance benchmark · Primary metric: Generation-Speed (tok/s) · 5× concurrent

This run is better than 45 % of all comparable systems.
Generation 139,2 tok/s
-46 % vs Ø 256,6
Prefill 3.595,5 tok/s
-32 % vs Ø 5.315,7
Time to First Token 2.796 ms
-91 % vs Ø 30.137
Distribution in the field0 – 1.349 tok/s
Ø 257 Median Dieser Lauf

Wie schlägt sich dieser Benchmark mit anderen Modellen?

gemma-4-E2B-itNVIDIA RTX PRO 6000 Blackwell Workstation Edition · run-20260727-181606-0adf6d
1.349,3 tok/s
gemma-4-E2B-itNVIDIA GeForce RTX 5090 · run-20260728-184455-5b4937
1.301,9 tok/s
gemma-4-E2B-it3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260728-184456-4111a9
1.195,7 tok/s
Nemotron-3-Nano-4BNVIDIA RTX PRO 6000 Blackwell Workstation Edition · run-20260727-181607-30d864
1.188,7 tok/s
Nemotron-3-Nano-4BNVIDIA GeForce RTX 5090 · run-20260728-194135-5432cd
1.164,8 tok/s
gpt-oss-20bNVIDIA RTX PRO 6000 Blackwell Workstation Edition · run-20260728-140954-9e81f9
1.136,3 tok/s
gpt-oss-20bNVIDIA RTX PRO 6000 Blackwell Workstation Edition · run-20260730-035052-09627f
1.135,0 tok/s
gpt-oss-20bNVIDIA GeForce RTX 5090 · run-20260729-032121-058a31
1.113,5 tok/s
Nemotron-3-Nano-4B3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260728-194136-836a91
1.090,6 tok/s
Nemotron-3-Nano-4B3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260727-181606-8b381e
1.077,4 tok/s
Nemotron-3-Nano-4B3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260728-194136-b8a818
1.071,0 tok/s
Nemotron-3-Nano-4B3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260728-194136-038e92
1.051,1 tok/s
gpt-oss-20b3× NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition · run-20260729-032121-ffb18a
1.015,5 tok/s
Nemotron-3-Nano-30B-A3BNVIDIA RTX PRO 6000 Blackwell Workstation Edition · run-20260729-032121-305ad6
1.007,8 tok/s
Ornith-1.5-9B this runAMD Radeon AI PRO R9700 · run-20260922-074333-3f7b0e
139,2 tok/s

How does this benchmark compare on other GPUs?

Same model on different hardware · 5× concurrent · Generation (tok/s)

Hardware

GPU: AMD Radeon AI PRO R9700 · 32 GB VRAM
CPU: AMD Ryzen 3 3100 4-Core Processor
RAM: 31 GB
Mainboard: ASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING

Setup

Runtime: llama.cpp
Quantization: Q8_0
Model: Ornith-1.5-9B

Configuration

benchmark-konfiguration — run-20260922-074333-3f7b0e
# LLM-Benchmark Konfiguration # Modell : Ornith-1.5-9B # Engine : llama.cpp # Run-ID : run-20260922-074333-3f7b0e # GPU : AMD Radeon AI PRO R9700 # CPU : AMD Ryzen 3 3100 4-Core Processor # RAM : 31 GB bench@llm-benchmark:~$ llama-server \ -m /home/godcore/models/Ornith-1.5-9B-Q8_0.gguf \ --alias Ornith-1.5-9B \ -ngl 999 \ -fa on \ -c 49152 \ -np 12 '(AMD' Radeon AI PRO R9700, ROCm 7.2.4, 'HIP_VISIBLE_DEVICES=0)'
Engine?Die Inferenz-Software, die das Modell ausliefert (z.B. vLLM oder llama.cpp). Sie bestimmt Geschwindigkeit, unterstuetzte Modellformate und welche Parameter ueberhaupt verfuegbar sind.llamacpp
Modellalias?Der Name, unter dem das Modell ueber die API angesprochen wird. Genau dieser Wert muss im Request-Feld 'model' stehen.Ornith-1.5-9B
Kontextlaenge?Maximale Anzahl Tokens (Eingabe + erzeugte Ausgabe zusammen), die das Modell pro Anfrage verarbeiten kann.49152
Modellpfad?Pfad zur GGUF-Modelldatei, die geladen und ausgeliefert wird./home/godcore/models/Ornith-1.5-9B-Q8_0.gguf
GPU-Layer?Anzahl der auf die GPU ausgelagerten Modell-Layer. Hoeher = mehr VRAM und schneller; der Rest laeuft auf der CPU. 999 = alles auf GPU.999
faon
Kontext?Groesse des Kontextfensters in Token. 0 = der beim Training verwendete Kontext des Modells.49152
np12

All benchmarks of this model To leaderboard

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Model comparison

Ornith-1.5-9B on various hardware

All published performance runs of this model – each bubble a variant: position = prefill (X) × generation (Y), bubble size = number of runs. Closer to the top right = faster. ★ Marked gold = this benchmark.

GPUby graphics card

57445533521594,73.3153.7864.2584.729Prefill (tok/s)Generation (tok/s)NVIDIA RTX A6000 - 472,2 tok/s Generation, 4.350 tok/s Prefill, TTFT 3.813 ms (12 Laufe)NVIDIA RTX A6000AMD Radeon AI PRO R9700 - 197,0 tok/s Generation, 3.694 tok/s Prefill, TTFT 2.761 ms (3 Laufe) | DIESER LAUF★ AMD Radeon AI PRO R97...
NVIDIA RTX A6000 472,2 tok/s★ AMD Radeon AI PRO R9700 197,0 tok/s this run

CPUby processor

57445533521594,73.3153.7864.2584.729Prefill (tok/s)Generation (tok/s)AMD Ryzen Threadripper PRO 7955WX 16-Cores - 472,2 tok/s Generation, 4.350 tok/s Prefill, TTFT 3.813 ms (12 Laufe)AMD Ryzen Threadrippe...AMD Ryzen 3 3100 4-Core Processor - 197,0 tok/s Generation, 3.694 tok/s Prefill, TTFT 2.761 ms (3 Laufe) | DIESER LAUF★ AMD Ryzen 3 3100 4-Co...
AMD Ryzen Threadripper PRO 7955WX 16-Cores 472,2 tok/s★ AMD Ryzen 3 3100 4-Core Processor 197,0 tok/s this run

MBby mainboard

57445533521594,73.3153.7864.2584.729Prefill (tok/s)Generation (tok/s)ASUSTeK COMPUTER INC. Pro WS WRX90E-SAGE SE - 472,2 tok/s Generation, 4.350 tok/s Prefill, TTFT 3.813 ms (12 Laufe)ASUSTeK COMPUTER INC....ASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING - 197,0 tok/s Generation, 3.694 tok/s Prefill, TTFT 2.761 ms (3 Laufe) | DIESER LAUF★ ASUSTeK COMPUTER INC....
ASUSTeK COMPUTER INC. Pro WS WRX90E-SAGE SE 472,2 tok/s★ ASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING 197,0 tok/s this run

ENGby engine

5194964724494253.9664.1344.3034.472Prefill (tok/s)Generation (tok/s)llama.cpp - 472,2 tok/s Generation, 4.219 tok/s Prefill, TTFT 3.603 ms (15 Laufe) | DIESER LAUF★ llama.cpp
★ llama.cpp 472,2 tok/s this run

DRVby driver

5194964724494253.9664.1344.3034.472Prefill (tok/s)Generation (tok/s)unbekannt - 472,2 tok/s Generation, 4.219 tok/s Prefill, TTFT 3.603 ms (15 Laufe)unbekannt
unbekannt 472,2 tok/s
💰 Economics

Economics of this run

Operating cost, TCO and comparison with the next-best runs of the same model at identical concurrency (5× concurrent). Methodology →

⚙️ ConfigurationAll metrics and charts below follow these settings – based on a 24-month runtime.Save to URLReset
⚡ Electricity price EUR/kWh
⚙️ System utilization 100 %
🖥️ Acquisition EUR
🔌 Idle 20 W
⚡ TDP 300 W
☁️ External LLM (API)
Electricity0.30 EUR/kWh
Avg power (incl. idle)300 W estimated (TDP)GPU 300 W full load
Avg cost / hourEUR 0.090
Electricity / 1M tokensEUR 0.18
Token / kWh1.67M
Acquisition (system)EUR 1,520 partial priceGPU EUR 1,400 · PSU EUR 120
Electricity (2 years)
TCO (2 years)EUR 3,097
Output tokens (2 years)8.78B
☁️ External LLM (API) – comparison
External LLM cost (2 years)
Savings vs. external (2 years)

All values above and the charts below take the configured system utilization into account: at X% the system generates only X% of the time, the rest it idles (20 W). Cost per hour drops (more idle), cost per token rises.

Cost over 2 years – electricity only

Cost over 2 years – incl. acquisition (TCO)

Speed vs. tokens per euro

Euro per 1M tokens

Comparison vs. API – economics per benchmark

Ornith-1.5-9BAMD Radeon AI PRO R9700Ornith-1.5-9B2x NVIDIA RTX A6000Ornith-1.5-9B2x NVIDIA RTX A6000Ornith-1.5-9B2x NVIDIA RTX A6000
Electricity cost (24 mo.)
Acquisition cost
Total cost (TCO)
Generated tokens (24 mo.)
Token price via API
Break-even point (days)
Result (savings / extra cost)

Comparison with up to 3 next-best runs of this model at the same concurrency (at least one on different hardware). Power = GPU TDP + CPU (idle + 15 %) + board (estimated), acquisition = full system (GPU + CPU + board + RAM + PSU), prices = stored market prices.

Contributed by

Mario Alka Administrator

@marioalka

Ich bin Unternehmer, Softwareentwickler und KI-Enthusiast. Seit vielen Jahren entwickle ich Unternehmenssoftware und beschäftige mich inzwischen fast täglich mit lokalen LLMs, KI-Agenten und leistungsfähiger KI-Hardware.

Mit LLM-Benchmark.de möchte ich eine Plattform schaffen, auf der Modelle, GPUs und Agenten objektiv und reproduzierbar miteinander verglichen werden.