Created bymario-alka.dePowered bygodcore.denoob2claw.detricoma.de
Contributed byMario AlkaQwen (Alibaba)

Qwen3-0.6B

Performance benchmark · measured on 22.09.2026 08:52

Benchmark-IDrun-20260922-071039-fa7b48
Timebench 3 - Kombi (Prefill + Generation)Dense0.6BRuntime: llama.cppQuantisierung: Q8_0
Generation227,38tok/s
Prefill13.748,53tok/s
Time to First Token177,00ms
Total duration8,23s
Concurrency1parallel
Ranking in the field
1of 495 systems

Performance benchmark · Primary metric: Generation-Speed (tok/s) · 1× concurrent

This run is better than 100 % of all comparable systems.
Generation 227,4 tok/s
+492 % vs Ø 38,4
Prefill 13.748,5 tok/s
+565 % vs Ø 2.067,8
Time to First Token 177 ms
-99 % vs Ø 33.042
Distribution in the field1 – 227 tok/s
Ø 38 Median Dieser Lauf

Wie schlägt sich dieser Benchmark mit anderen Modellen?

How does this benchmark compare on other GPUs?

Same model on different hardware · 1× concurrent · Generation (tok/s)

Hardware

GPU: AMD Radeon AI PRO R9700 · 32 GB VRAM
CPU: AMD Ryzen 3 3100 4-Core Processor
RAM: 31 GB
Mainboard: ASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING

Setup

Runtime: llama.cpp
Quantization: Q8_0
Model: Qwen3-0.6B

Configuration

benchmark-konfiguration — run-20260922-071039-fa7b48
# LLM-Benchmark Konfiguration # Modell : Qwen3-0.6B # Engine : llama.cpp # Run-ID : run-20260922-071039-fa7b48 # GPU : AMD Radeon AI PRO R9700 # CPU : AMD Ryzen 3 3100 4-Core Processor # RAM : 31 GB bench@llm-benchmark:~$ llama-server \ -m /home/godcore/models/Qwen3-0.6B-Q8_0.gguf \ --alias Qwen3-0.6B \ -ngl 999 \ -fa on \ -c 49152 \ -np 12 '(AMD' Radeon AI PRO R9700, ROCm 7.2.4, 'HIP_VISIBLE_DEVICES=0)'
Engine?Die Inferenz-Software, die das Modell ausliefert (z.B. vLLM oder llama.cpp). Sie bestimmt Geschwindigkeit, unterstuetzte Modellformate und welche Parameter ueberhaupt verfuegbar sind.llamacpp
Modellalias?Der Name, unter dem das Modell ueber die API angesprochen wird. Genau dieser Wert muss im Request-Feld 'model' stehen.Qwen3-0.6B
Kontextlaenge?Maximale Anzahl Tokens (Eingabe + erzeugte Ausgabe zusammen), die das Modell pro Anfrage verarbeiten kann.49152
Modellpfad?Pfad zur GGUF-Modelldatei, die geladen und ausgeliefert wird./home/godcore/models/Qwen3-0.6B-Q8_0.gguf
GPU-Layer?Anzahl der auf die GPU ausgelagerten Modell-Layer. Hoeher = mehr VRAM und schneller; der Rest laeuft auf der CPU. 999 = alles auf GPU.999
faon
Kontext?Groesse des Kontextfensters in Token. 0 = der beim Training verwendete Kontext des Modells.49152
np12
execution_typelocal

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Model comparison

Qwen3-0.6B on various hardware

All published performance runs of this model – each bubble a variant: position = prefill (X) × generation (Y), bubble size = number of runs. Closer to the top right = faster. ★ Marked gold = this benchmark.

GPUby graphics card

7295473651820,009.35518.71128.066Prefill (tok/s)Generation (tok/s)AMD Radeon RX 7900 XTX - 495,5 tok/s Generation, 22.637 tok/s Prefill, TTFT 718 ms (8 Laufe)AMD Radeon RX 7900 XTXAMD Oberon (PlayStation 5) - 302,6 tok/s Generation, 2.983 tok/s Prefill, TTFT 2.304 ms (2 Laufe)AMD Oberon (PlayStati...CPU-only - 8,0 tok/s Generation, 90 tok/s Prefill, TTFT 132.604 ms (3 Laufe)CPU-onlyAMD Liverpool (PlayStation 4) - 3,8 tok/s Generation, 23 tok/s Prefill, TTFT 106.805 ms (1 Lauf)AMD Liverpool (PlaySt...AMD Radeon AI PRO R9700 - 561,4 tok/s Generation, 20.958 tok/s Prefill, TTFT 573 ms (3 Laufe) | DIESER LAUF★ AMD Radeon AI PRO R97...
★ AMD Radeon AI PRO R9700 561,4 tok/s this runAMD Radeon RX 7900 XTX 495,5 tok/sAMD Oberon (PlayStation 5) 302,6 tok/sCPU-only 8,0 tok/sAMD Liverpool (PlayStation 4) 3,8 tok/s

CPUby processor

7295473651820,0011.25422.50833.763Prefill (tok/s)Generation (tok/s)AMD Ryzen Threadripper PRO 3955WX 16-Cores - 495,5 tok/s Generation, 27.231 tok/s Prefill, TTFT 657 ms (5 Laufe)AMD Ryzen Threadrippe...Intel(R) Xeon(R) CPU E5-4657L v2 @ 2.40GHz - 480,5 tok/s Generation, 14.980 tok/s Prefill, TTFT 819 ms (3 Laufe)Intel(R) Xeon(R) CPU ...AMD Zen2 8-Core (PlayStation 5) - 302,6 tok/s Generation, 2.983 tok/s Prefill, TTFT 2.304 ms (2 Laufe)AMD Zen2 8-Core (Play...4 x Cortex-A78C + 4 x Cortex-A55 - 8,0 tok/s Generation, 90 tok/s Prefill, TTFT 132.604 ms (3 Laufe)4 x Cortex-A78C + 4 x...AMD Jaguar 8-Core (PlayStation 4) - 3,8 tok/s Generation, 23 tok/s Prefill, TTFT 106.805 ms (1 Lauf)AMD Jaguar 8-Core (Pl...AMD Ryzen 3 3100 4-Core Processor - 561,4 tok/s Generation, 20.958 tok/s Prefill, TTFT 573 ms (3 Laufe) | DIESER LAUF★ AMD Ryzen 3 3100 4-Co...
★ AMD Ryzen 3 3100 4-Core Processor 561,4 tok/s this runAMD Ryzen Threadripper PRO 3955WX 16-Cores 495,5 tok/sIntel(R) Xeon(R) CPU E5-4657L v2 @ 2.40GHz 480,5 tok/sAMD Zen2 8-Core (PlayStation 5) 302,6 tok/s4 x Cortex-A78C + 4 x Cortex-A55 8,0 tok/sAMD Jaguar 8-Core (PlayStation 4) 3,8 tok/s

MBby mainboard

669551432313195011.19322.38633.579Prefill (tok/s)Generation (tok/s)ASUSTeK COMPUTER INC. Pro WS WRX80E-SAGE SE WIFI - 495,5 tok/s Generation, 27.231 tok/s Prefill, TTFT 657 ms (5 Laufe)ASUSTeK COMPUTER INC....Dell Inc. PowerEdge R820 - 480,5 tok/s Generation, 14.980 tok/s Prefill, TTFT 819 ms (3 Laufe)Dell Inc. PowerEdge R...unbekannt - 302,6 tok/s Generation, 1.043 tok/s Prefill, TTFT 84.871 ms (6 Laufe)unbekanntASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING - 561,4 tok/s Generation, 20.958 tok/s Prefill, TTFT 573 ms (3 Laufe) | DIESER LAUF★ ASUSTeK COMPUTER INC....
★ ASUSTeK COMPUTER INC. ROG STRIX X570-F GAMING 561,4 tok/s this runASUSTeK COMPUTER INC. Pro WS WRX80E-SAGE SE WIFI 495,5 tok/sDell Inc. PowerEdge R820 480,5 tok/sunbekannt 302,6 tok/s

ENGby engine

6535634733832934.16016.34228.52340.704Prefill (tok/s)Generation (tok/s)vLLM - 384,2 tok/s Generation, 34.352 tok/s Prefill, TTFT 825 ms (3 Laufe)vLLMllama.cpp - 561,4 tok/s Generation, 10.512 tok/s Prefill, TTFT 36.729 ms (14 Laufe) | DIESER LAUF★ llama.cpp
★ llama.cpp 561,4 tok/s this runvLLM 384,2 tok/s

DRVby driver

61859056153350513.83614.42515.01415.603Prefill (tok/s)Generation (tok/s)unbekannt - 561,4 tok/s Generation, 14.719 tok/s Prefill, TTFT 30.393 ms (17 Laufe)unbekannt
unbekannt 561,4 tok/s
💰 Economics

Economics of this run

Operating cost, TCO and comparison with the next-best runs of the same model at identical concurrency (1× concurrent). Methodology →

⚙️ ConfigurationAll metrics and charts below follow these settings – based on a 24-month runtime.Save to URLReset
⚡ Electricity price EUR/kWh
⚙️ System utilization 100 %
🖥️ Acquisition EUR
🔌 Idle 20 W
⚡ TDP 300 W
☁️ External LLM (API)
Electricity0.30 EUR/kWh
Avg power (incl. idle)300 W estimated (TDP)GPU 300 W full load
Avg cost / hourEUR 0.090
Electricity / 1M tokensEUR 0.11
Token / kWh2.73M
Acquisition (system)EUR 1,520 partial priceGPU EUR 1,400 · PSU EUR 120
Electricity (2 years)–
TCO (2 years)EUR 3,097
Output tokens (2 years)14.34B
☁️ External LLM (API) – comparison
External LLM cost (2 years)–
Savings vs. external (2 years)–

All values above and the charts below take the configured system utilization into account: at X% the system generates only X% of the time, the rest it idles (20 W). Cost per hour drops (more idle), cost per token rises.

Cost over 2 years – electricity only

Cost over 2 years – incl. acquisition (TCO)

Speed vs. tokens per euro

Euro per 1M tokens

Comparison vs. API – economics per benchmark

Qwen3-0.6BAMD Radeon AI PRO R9700Qwen3-0.6BAMD Oberon (PlayStation 5)Qwen3-0.6BAMD Radeon RX 7900 XTXQwen3-0.6B2x AMD Radeon RX 7900 XTX
Electricity cost (24 mo.)––––
Acquisition cost––––
Total cost (TCO)––––
Generated tokens (24 mo.)––––
Token price via API––––
Break-even point (days)––––
Result (savings / extra cost)––––

Comparison with up to 3 next-best runs of this model at the same concurrency (at least one on different hardware). Power = GPU TDP + CPU (idle + 15 %) + board (estimated), acquisition = full system (GPU + CPU + board + RAM + PSU), prices = stored market prices.

Contributed by

Mario Alka Administrator

@marioalka

Ich bin Unternehmer, Softwareentwickler und KI-Enthusiast. Seit vielen Jahren entwickle ich Unternehmenssoftware und beschäftige mich inzwischen fast täglich mit lokalen LLMs, KI-Agenten und leistungsfähiger KI-Hardware.

Mit LLM-Benchmark.de möchte ich eine Plattform schaffen, auf der Modelle, GPUs und Agenten objektiv und reproduzierbar miteinander verglichen werden.