Created bymario-alka.dePowered bygodcore.denoob2claw.detricoma.de
Contributed byMario AlkaQwen (Alibaba)

Qwen3-Coder-Next

Performance benchmark · measured on 28.07.2026 17:29

Benchmark-IDrun-20260728-184455-618aad
Timebench 3 - Kombi (Prefill + Generation)MoERuntime: llama.cppQuantisierung: Q4_K_M
Generation64,58tok/s
Prefill300,35tok/s
Time to First Token56.559,50ms
Total duration367,28s
Concurrency5parallel
Ranking in the field
19of 40 systems

Performance benchmark · Primary metric: Generation-Speed (tok/s) · 5× concurrent

This run is better than 54 % of all comparable systems.
Generation 64,6 tok/s
-72 % vs Ø 230,3
Prefill 300,4 tok/s
-91 % vs Ø 3.337,5
Time to First Token 56.560 ms
+26 % vs Ø 44.779
Distribution in the field4 – 974 tok/s
Ø 230 Median Dieser Lauf

Wie schlägt sich dieser Benchmark mit anderen Modellen?

How does this benchmark compare on other GPUs?

Same model on different hardware · 5× concurrent · Generation (tok/s)

Hardware

GPU: NVIDIA GeForce RTX 5070 Ti · 16 GB VRAM
CPU: AMD Ryzen Threadripper PRO 5975WX 32-Cores
RAM: 247 GB
Mainboard: ASUSTeK COMPUTER INC. Pro WS WRX80E-SAGE SE WIFI

Setup

Runtime: llama.cpp
Quantization: Q4_K_M
Model: Qwen3-Coder-Next

Configuration

benchmark-konfiguration — run-20260728-184455-618aad
# LLM-Benchmark Konfiguration # Modell : Qwen3-Coder-Next # Engine : llama.cpp # Run-ID : run-20260728-184455-618aad # GPU : NVIDIA GeForce RTX 5070 Ti # CPU : AMD Ryzen Threadripper PRO 5975WX 32-Cores # RAM : 247 GB bench@llm-benchmark:~$ /home/godcore/llama.cpp/build/bin/llama-server \ -m /home/godcore/.cache/huggingface/hub/models--unsloth--Qwen3-Coder-Next-GGUF/snapshots/ce09c67b53bc8739eef83fe67b2f5d293c270632/Qwen3-Coder-Next-Q4_K_M.gguf \ --alias Qwen3-Coder-Next \ --host 0.0.0.0 \ --port 8000 \ -ngl 12 \ -c 16384 \ -np 4 \ --jinja
Engine?Die Inferenz-Software, die das Modell ausliefert (z.B. vLLM oder llama.cpp). Sie bestimmt Geschwindigkeit, unterstuetzte Modellformate und welche Parameter ueberhaupt verfuegbar sind.llamacpp
Modellalias?Der Name, unter dem das Modell ueber die API angesprochen wird. Genau dieser Wert muss im Request-Feld 'model' stehen.Qwen3-Coder-Next
Kontextlaenge?Maximale Anzahl Tokens (Eingabe + erzeugte Ausgabe zusammen), die das Modell pro Anfrage verarbeiten kann.16384
Modellpfad?Pfad zur GGUF-Modelldatei, die geladen und ausgeliefert wird./home/godcore/.cache/huggingface/hub/models--unsloth--Qwen3-Coder-Next-GGUF/snapshots/ce09c67b53bc8739eef83fe67b2f5d293c270632/Qwen3-Coder-Next-Q4_K_M.gguf
GPU-Layer?Anzahl der auf die GPU ausgelagerten Modell-Layer. Hoeher = mehr VRAM und schneller; der Rest laeuft auf der CPU. 999 = alles auf GPU.12
Kontext?Groesse des Kontextfensters in Token. 0 = der beim Training verwendete Kontext des Modells.16384
np4

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Model comparison

Qwen3-Coder-Next on various hardware

All published performance runs of this model – each bubble a variant: position = prefill (X) × generation (Y), bubble size = number of runs. Closer to the top right = faster. ★ Marked gold = this benchmark.

GPUby graphics card

1.6081.2068044020,001.9803.9605.940Prefill (tok/s)Generation (tok/s)NVIDIA RTX PRO 6000 Blackwell Workstation Edition - 1.253,3 tok/s Generation, 3.996 tok/s Prefill, TTFT 5.229 ms (3 Laufe)NVIDIA RTX PRO 6000 B...NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition - 1.147,5 tok/s Generation, 4.835 tok/s Prefill, TTFT 5.120 ms (3 Laufe)NVIDIA RTX PRO 6000 B...AMD Radeon AI PRO R9700 - 156,4 tok/s Generation, 3.016 tok/s Prefill, TTFT 4.083 ms (3 Laufe)AMD Radeon AI PRO R97...NVIDIA GeForce RTX 5070 Ti - 106,1 tok/s Generation, 309 tok/s Prefill, TTFT 67.849 ms (3 Laufe) | DIESER LAUF★ NVIDIA GeForce RTX 50...
NVIDIA RTX PRO 6000 Blackwell Workstation Edition 1.253,3 tok/sNVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition 1.147,5 tok/sAMD Radeon AI PRO R9700 156,4 tok/s★ NVIDIA GeForce RTX 5070 Ti 106,1 tok/s this run

CPUby processor

1.6081.2068044020,001.9803.9605.940Prefill (tok/s)Generation (tok/s)AMD Ryzen 9 9950X 16-Core Processor - 1.253,3 tok/s Generation, 3.996 tok/s Prefill, TTFT 5.229 ms (3 Laufe)AMD Ryzen 9 9950X 16-...AMD Ryzen Threadripper PRO 9965WX 24-Cores - 1.147,5 tok/s Generation, 4.835 tok/s Prefill, TTFT 5.120 ms (3 Laufe)AMD Ryzen Threadrippe...AMD Ryzen Threadripper PRO 7955WX 16-Cores - 156,4 tok/s Generation, 3.016 tok/s Prefill, TTFT 4.083 ms (3 Laufe)AMD Ryzen Threadrippe...AMD Ryzen Threadripper PRO 5975WX 32-Cores - 106,1 tok/s Generation, 309 tok/s Prefill, TTFT 67.849 ms (3 Laufe) | DIESER LAUF★ AMD Ryzen Threadrippe...
AMD Ryzen 9 9950X 16-Core Processor 1.253,3 tok/sAMD Ryzen Threadripper PRO 9965WX 24-Cores 1.147,5 tok/sAMD Ryzen Threadripper PRO 7955WX 16-Cores 156,4 tok/s★ AMD Ryzen Threadripper PRO 5975WX 32-Cores 106,1 tok/s this run

MBby mainboard

1.6081.2068044020,001.6333.2664.899Prefill (tok/s)Generation (tok/s)ASUSTeK COMPUTER INC. ProArt X870E-CREATOR WIFI - 1.253,3 tok/s Generation, 3.996 tok/s Prefill, TTFT 5.229 ms (3 Laufe)ASUSTeK COMPUTER INC....ASUSTeK COMPUTER INC. Pro WS WRX90E-SAGE SE - 1.147,5 tok/s Generation, 3.925 tok/s Prefill, TTFT 4.602 ms (6 Laufe)ASUSTeK COMPUTER INC....ASUSTeK COMPUTER INC. Pro WS WRX80E-SAGE SE WIFI - 106,1 tok/s Generation, 309 tok/s Prefill, TTFT 67.849 ms (3 Laufe) | DIESER LAUF★ ASUSTeK COMPUTER INC....
ASUSTeK COMPUTER INC. ProArt X870E-CREATOR WIFI 1.253,3 tok/sASUSTeK COMPUTER INC. Pro WS WRX90E-SAGE SE 1.147,5 tok/s★ ASUSTeK COMPUTER INC. Pro WS WRX80E-SAGE SE WIFI 106,1 tok/s this run

ENGby engine

1.6251.2198124060,01.8842.4092.9343.458Prefill (tok/s)Generation (tok/s)vLLM - 22,7 tok/s Generation, 2.230 tok/s Prefill, TTFT 1.115 ms (1 Lauf)vLLMllama.cpp - 1.253,3 tok/s Generation, 3.113 tok/s Prefill, TTFT 22.339 ms (11 Laufe) | DIESER LAUF★ llama.cpp
★ llama.cpp 1.253,3 tok/s this runvLLM 22,7 tok/s

DRVby driver

1.3791.3161.2531.1911.1282.8572.9783.1003.221Prefill (tok/s)Generation (tok/s)unbekannt - 1.253,3 tok/s Generation, 3.039 tok/s Prefill, TTFT 20.570 ms (12 Laufe)unbekannt
unbekannt 1.253,3 tok/s
💰 Economics

Economics of this run

Operating cost, TCO and comparison with the next-best runs of the same model at identical concurrency (5× concurrent). Methodology →

⚙️ ConfigurationAll metrics and charts below follow these settings – based on a 24-month runtime.Save to URLReset
⚡ Electricity price EUR/kWh
⚙️ System utilization 100 %
🖥️ Acquisition EUR
🔌 Idle 10 W
⚡ TDP 310 W
☁️ External LLM (API)
Electricity0.30 EUR/kWh
Avg power (incl. idle)310 W estimated (TDP)GPU 300 + Board 10 W full load
Avg cost / hourEUR 0.093
Electricity / 1M tokensEUR 0.40
Token / kWh749.96K
Acquisition (system)EUR 2,126 missingRAM EUR 1,976 · PSU EUR 150
Electricity (2 years)
TCO (2 years)EUR 3,755
Output tokens (2 years)4.07B
☁️ External LLM (API) – comparison
External LLM cost (2 years)
Savings vs. external (2 years)

All values above and the charts below take the configured system utilization into account: at X% the system generates only X% of the time, the rest it idles (10 W). Cost per hour drops (more idle), cost per token rises.

Cost over 2 years – electricity only

Cost over 2 years – incl. acquisition (TCO)

Speed vs. tokens per euro

Euro per 1M tokens

Comparison vs. API – economics per benchmark

Qwen3-Coder-NextNVIDIA GeForce RTX 5070 TiQwen3-Coder-NextNVIDIA RTX PRO 6000 Blackwell Workstation EditionQwen3-Coder-Next3x NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation EditionQwen3-Coder-Next3x AMD Radeon AI PRO R9700
Electricity cost (24 mo.)
Acquisition cost
Total cost (TCO)
Generated tokens (24 mo.)
Token price via API
Break-even point (days)
Result (savings / extra cost)

Comparison with up to 3 next-best runs of this model at the same concurrency (at least one on different hardware). Power = GPU TDP + CPU (idle + 15 %) + board (estimated), acquisition = full system (GPU + CPU + board + RAM + PSU), prices = stored market prices.

Contributed by

Mario Alka Administrator

@marioalka

Ich bin Unternehmer, Softwareentwickler und KI-Enthusiast. Seit vielen Jahren entwickle ich Unternehmenssoftware und beschäftige mich inzwischen fast täglich mit lokalen LLMs, KI-Agenten und leistungsfähiger KI-Hardware.

Mit LLM-Benchmark.de möchte ich eine Plattform schaffen, auf der Modelle, GPUs und Agenten objektiv und reproduzierbar miteinander verglichen werden.